aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa ab ac ac ac ad ac ac ac ac ac ad ac ac ac ac ac ad ac ae aa
aa af ag ah ai aj aj aj ah ai ag ag ag ag ak al am ag an ao ac
aa af ap aq ar as at as au av ag ag ag ak aw ax al ag ay ag az
aa af ag aA ap ag ag aB aB aC ag ag ag aw aD aE ax ag ay ag az
aa af ag aA aF ag ag aG aH aC ag ag ag aD aI aI aE ag ay ag az
aa af ag aJ aK aK aK aK aK aL ap ag ag aM aI aN aO ag ay ag az
aa af ag aP ar ar aQ ar ar aR ag ag ag aS aT aU aV ag ay ag az
aa af ag ag ag ag ag ag ag ag ag ag ag aW aX aY aZ ag ay ag az
aa af ag ag ag ag ag ag ag ag a0 ag ag a1 aa a2 af ag ay ag az
aa af ag ak al ag ag ag ag ak a3 al ag ao ad a4 a5 ag ay ag az
aa af ak aD aE al ag ag ag aD aN aE ag ag ag a6 ag ag a7 ag az
aa af aD aN aN aE ag ag ag aS a8 aV ag a0 ag a9 ba ba ba bb ba
aa af aS bc bd aV ag ag ag ag a6 ag ak a3 al a6 ag ag an ag az
aa af ag a6 ag ag ag ak al ag a6 ag aD aN aE a6 ag ag ay ag az
aa af ag a6 ag ag ak aD aE al a6 ag aS be aV a6 ag ag ay ag az
aa af ag a6 ag ag aD aN aI aE a9 ba ba bf ba bg ag ag ay ag az
aa af ag bh bi ag aS bj bk aV a6 ag ag ag ag ag ag ag ay ag az
aa af am am bh ba ba ba bf ba bg am am am am bl ag ag a7 ag az
aa bm aX aX aX aX aX aX aX aX aX aX aX aX aX aX aX aX aX aX aX
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa

:def
:a
pix("water/water.png")
walk(0)
:aa
pix("water/water.png")
walk(0)
:ab
pix("water/land_se.png")
walk(0)
:ac
pix("water/water_s3.png")
walk(1)
:ad
pix("water/water_s.png")
walk(1)
:ae
pix("water/land_sw.png")
walk(0)
:af
pix("water/water_e.png")
walk(0)
:ag
pix("grass.png")
walk(1)
:ah
pix("stone_interior/wall_left_steps.png")
walk(0)
:ai
pix("stone_interior/wall_right_steps.png")
walk(0)
:aj
pix("stone_interior/wall_top_grass.png")
walk(1)
:ak
pix("town/wood_roof_nw.png")
walk(0)
:al
pix("town/wood_roof_ne.png")
walk(0)
:am
pix("water/grass.png")
walk(1)
:an
pix("town/fence_n.png")
walk(0)
:ao
pix("water/water_sw.png")
walk(1)
:ap
pix("stones.png")
walk(1)
:aq
pix("stone_interior/wall_grass_nw.png")
walk(0)
:ar
pix("town/wall_s.png")
walk(0)
:as
pix("stone_interior/wall_grass_window.png")
walk(0)
:at
pix("stone_interior/wall_grass_doorway.png")
walk(1)
:au
pix("town/wall_fountain.png")
walk(0)
:av
pix("stone_interior/wall_grass_ne.png")
walk(0)
:aw
pix("town/wood_roof_w.png")
walk(0)
:ax
pix("town/wood_roof_e.png")
walk(0)
:ay
pix("town/fence_ns.png")
walk(0)
:az
pix("grass.png")
walk(0)
:aA
pix("stone_interior/wall_grass_w.png")
walk(1)
wall_w(1)
:aB
pix("small_blue_flowers.png")
walk(1)
:aC
pix("stone_interior/wall_grass_e.png")
walk(1)
wall_e(1)
:aD
pix("town/wood_roof_sw.png")
walk(0)
:aE
pix("town/wood_roof_se.png")
walk(0)
:aF
pix("stone_interior/broken_wall.png")
walk(0)
:aG
pix("grass.png")
walk(1)
if(var("smoke_bomb_found0"), "=", 0)
	addpix("items/smoke_bomb.png")
endif
Action
if(var("smoke_bomb_found0"), "=", 0)
	if(find("smoke bomb", "a"), "=", 1)
		set("smoke_bomb_found0", "=", 1)
		delpix("items/smoke_bomb.png")
	endif
endif
:aH
pix("blue_flowers.png")
walk(1)
:aI
pix("town/wood_wall.png")
walk(0)
:aJ
pix("stone_interior/wall_grass_sw.png")
walk(1)
wall_w(1)
:aK
pix("stone_interior/wall_top_grass_s.png")
walk(1)
:aL
pix("stone_interior/wall_grass_se.png")
walk(1)
wall_e(1)
:aM
pix("town/wood_wall_w.png")
walk(0)
:aN
pix("town/wood_window.png")
walk(0)
:aO
pix("town/wood_wall_e.png")
walk(0)
:aP
pix("town/wall_sw.png")
walk(0)
:aQ
pix("town/wall_suit_of_armor.png")
walk(0)
:aR
pix("town/wall_se.png")
walk(0)
:aS
pix("town/wood_wall_sw.png")
walk(0)
:aT
pix("town/wood_sign_weapon.png")
walk(0)
:aU
pix("road/end_wood_door.png")
walk(1)
Action
move("island_shops.txt", 15, 7)
hero("hero_n")
:aV
pix("town/wood_wall_se.png")
walk(0)
:aW
pix("water/water_nw.png")
walk(1)
:aX
pix("water/water_n.png")
walk(0)
:aY
pix("road/end_bridge_n.png")
walk(1)
:aZ
pix("water/water_ne.png")
walk(0)
:a0
pix("town/wood_roof_nmid.png")
walk(0)
:a1
pix("water/water_w.png")
walk(1)
:a2
pix("water/bridge_ns.png")
walk(1)
:a3
pix("town/wood_roof_smid.png")
walk(0)
:a4
pix("road/end_bridge_s.png")
walk(1)
:a5
pix("water/water_se.png")
walk(1)
:a6
pix("road/road_ns.png")
walk(1)
:a7
pix("town/fence_s.png")
walk(0)
:a8
pix("road/end_wood_door.png")
walk(1)
Action
move("island_shops.txt", 10, 12)
hero("hero_n")
:a9
pix("road/right_t.png")
walk(1)
:ba
pix("road/road_ew.png")
walk(1)
:bb
pix("road/road_ew.png")
walk(1)
Action
move("island.txt", 22, 7)
hero("hero_s")
:bc
pix("road/end_wood_door.png")
walk(1)
Action
move("island_shops.txt", 3, 13)
hero("hero_n")
:bd
pix("town/wood_sign_armor.png")
walk(0)
:be
pix("road/end_wood_door.png")
walk(1)
Action
move("island_shops.txt", 13, 15)
hero("hero_n")
:bf
pix("road/reverse_t.png")
walk(1)
:bg
pix("road/road_nw.png")
walk(1)
:bh
pix("road/road_ne.png")
walk(1)
:bi
pix("road/road_sw.png")
walk(1)
:bj
pix("town/wood_sign_general.png")
walk(0)
:bk
pix("road/end_wood_door.png")
walk(1)
Action
move("island_shops.txt", 8, 17)
hero("hero_n")
:bl
pix("grass.png")
walk(0)
addpix("people/man_s.png")
Action
info("'Look out for the forested island,' says the man. 'I hear it's dangerous.'")
info("'A whole family disappeared there not too long ago.'")
:bm
pix("water/land_ne.png")
walk(0)
